Sung-chul Park, Country Manager of Epic Games Korea said, “After Epic Games Korea launched its Korean subsidiary in 2009 for the Unreal Engine business, we feel new since it is the first time to provide service of both the game and engine, which are the main businesses of Epic Games, in Korea through releasing ‘Fortnite’. In order to enable Korean gamers to enjoy games in an optimal environment, we made our best effort to the domestic service of ‘Fortnite’ through Korean localization, real-time global one build contents, and various Korean exclusive benefits. In addition, as we have introduced the game to be rated for over 12 years old so that teenage gamers can also enjoy a Battle Royal game, I would like to ask you a lot of attention to the service of ‘Fortnite’ in Korea.”
According to the announcement, 'Fortnite' is an Action-Building game that combines elements of battle, construction and action. Its biggest advantage is that users can enjoy creative new concept of battle play with unique skins and emotions over a normal shooting game that users simply shoot down enemies. Especially by dissolving easy play and in-depth game elements into the game, it has been loved by gamers from all over the world right from its release.
In July 2017, 'Fortnite' was released ‘Save the World’, a new concept of action building system that four players cooperate with each other through role division into battle and construction as an early access version through Epic Game’s platform ‘Epic Games Launcher’. In September 2017, ‘Fortnite Battle Royal’, a PvP mode separate from ‘Save the World’ was released free of charge.
Epic Games has recorded 10 million users in two weeks after launching the 'Fortnite Battle Royal' mode, followed by 20 million users in 72 days, 40 million users in 100 days, and 1.75 million concurrent connected users (CCU). With more than 2 million CCU, it has been recorded as one of the fastest growing games.
Regarding the service of 'Fortnite', Epic Games implemented a complete 'Global One Build' policy that simultaneously releases the same content all over the world. Also, it stated that it will never introduce a business model that would impair the game’s fairness such as 'Pay-to-Win' items. It made it clear that it will respond strongly to illegal users such as cheat program users.
In addition, Epic Games will continue to provide fresh and new pleasure through fast content updates. It will focus on high quality localization that is more readable than English version and has familiar fonts for Korean users to continue to develop the game.
Epic Games has produced the first CF of 'Fortnite' in Korea, produced by Jung-hoon Park, a film director of the movie ‘The Villainess’, and Actor Sang-hoon Jung. It also plans to launch special events for domestic gamers such as releasing a limited edition T-shirt made by designer brand ‘Super Rocket Punch’, and providing Battle Pass to all the pre-orderers who play the game within two weeks after the launch.
Sung-chul Park, Country Manager of Epic Games Korea, who came back on stage after the presentation of all the information about 'Fortnite', announced that Korea service of 'Fortnite' will start from January 23.
Meanwhile, Epic Game’s Game Developer Tim Sweeney sent a video message. “The most important thing to consider when we make a game is 'fun', so we create a game that we want to play. We took six years to develop the game that users can enjoy tense fast-action as well as building construction with their friends, and the outcome is 'Fortnite'. It is the first time for Epic Games to provide service in Korea in its history of 27 years, so it is our new experience. And, it is expected that Korean users will be ranked first in ‘Fortnite’. Please enjoy the game.”
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