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China's esports grows from newbie to big player

Published : Thursday, November 15, 2018, 10:00 pm
ACROFAN=PRNasia | hkcs@prnasia.com | SNS

BEIJING, Nov. 15, 2018 /PRNewswire/ -- A news report by China.org.cn on China's esports market:

Chinese esports team Invictus Gaming (IG) recently won an international championship - creating a stir online. The hot debate it provoked on social media platforms was like the excitement seen on Twitter for the FIFA World Cup and the Super Bowl. Chinese mainstream media, such as China Central Television, all congratulated the team for the victory, indicating growing recognition of esports in China.

In 2017, "competitive esports" were acknowledged as a sporting activity by the International Olympic Committee. While in 2018, esports events were featured as demonstration sports at the Asian Games held in Jakarta, Indonesia, with Chinese teams securing several gold medals. In the upcoming 2022 Asian Games to be held in the Chinese city of Hangzhou, esports will officially become a medal event.

This development indicates the changing mindset of the public from the attitude that "playing video games has no benefit apart from distracting one's attention from their duties." A distinction is becoming apparent between esports and games, and competition and leisure activities. The endeavor, professionalism and sportsmanship of esports players are also increasingly recognized. A survey showed that of esports consumers who are parents, nearly one fourth said that they would support their children if they choose to become a professional.

In the world arena, China is a late comer but is trying hard to become a big player. Just as traditional sports, all achievements and commercial successes in esports require the cooperation of all sides.

The change in public attitude we just talked about is one of the crucial factors. Equally important is the fact that China has a huge amount of esports consumers, or people who have watched esports events and have a basic understanding of the games. The number of Chinese esports consumers is likely to surpass 300 million this year.

Regarding the market, in the past two years, about 15 percent of all revenues in the esports industry were generated in the Chinese market, ranking second worldwide behind North America.

Esports is a new sporting activity. It will take a long time to grow into a mature industry like the UEFA Champions League and the National Basketball Association of the United States. In this process, esports needs the support of various fields, such as funding, training and facilities. Currently in China, about 10 cities have started or have developed plans to build professional venues for esports. To create a sense of belonging among consumers in different regions, the country is also trying to arrange games on a home-and-away basis.

In another important esports competition this year, Dota 2's The International tournament, a Chinese team won the second prize. Next year, the event will move to Shanghai. We hope Chinese teams can make an even better performance at home. And we welcome all esports fans to come to Shanghai to join the carnival.

China Mosaic
https://www.china.org.cn/video/node_7230027.htm
China's esports grows from newbie to big player
https://www.china.org.cn/video/2018-11/15/content_72667803.htm

About China.org.cn

Founded in 2000, China Internet Information Center (China.org.cn/China.com.cn) is a key state news website under the auspices of the State Council Information Office, and is managed by China International Publishing Group. We provide round-the-clock news service in ten languages. With users from more than 200 countries and regions, we have become China's leading multi-lingual news outlet introducing the country to the outside world.

We are one of the country's authoritative outlets for government press releases and are authorized to cover various major events. "Live Webcast" is our online webcasting service to present State Council Information Office press conferences in both Chinese and English languages. We are reputed for timely and accurate delivery of news and information, and wide interactions with audiences. In addition, we are authorized to publish and live broadcast major events and press conferences of ministries, local government agencies and institutions as well as enterprises.

In the era of mobile internet, we endeavor to create an array of products for mobile devices headed by the multilingual WAP platform and the mobile APP. We also use Chinese and international social media to publish information for different user groups.

In the future, CIIC will continue to offer authoritative information about China, tell China's stories, voice China's opinions, and introduce a vivid, panoramic and multicultural China to the world through multi-language, multi-media and multi-platforms.

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