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Devcom Developer Conference 2024 publishes early event updates

Published : Wednesday, May 8, 2024, 11:24 pm
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The devcom Developer Conference (#ddc2024) reveals early news about sessions, speakers and the on-site program. The conference will take place from August 18 to 20, 2024 in Cologne's “Confex”, one of the most modern conference and exhibition centers in Europe. Thousands of trade visitors from the games industry will come together to exchange knowledge, do business and build their network. The conference will be a hybrid experience where all sessions, exhibitions, participant profiles and matchmaking options can also be accessed online with the Digital Pass.

Speaker and session submissions for #ddc2024 have surged by more than 50% compared to the previous year at this time. The program team also noted a shift in the topics and fields submitted, with a notable increase in production-focused talks. Interestingly, submissions related to AI remain consistent with last year, while those concerning crypto have significantly diminished.

As the review process progresses, devcom is excited to unveil the first speakers in the lineup, and their compelling topics: The conference will kick off with the Opening Keynote by Game Writer and Narrative Designer Kelsey Beachum, known for their innovative work on the award-winning indie space adventure title Outer Wilds. Fleur Marty, Executive Producer at Fang & Claw, in her session "The Art of Closing", will be giving advice on how producers can finish a project successfully and how to motivate their team for this phase. Anyone interested in the technologies behind games should definitely not miss the presentation "Simulation and Representation of Topology-Changing Rolling Waves for Massive Open Ocean Games". Vladimir Lopatin, Sr. Technical Artist at Guerrilla Games, will present a novel method for capturing physical wave simulation data with a set of approximation curves that copes with overhangs, changing topology and strict budget requirements in large open-world games. In her talk "Building and Growing a Cross-Project Department through the Power of Technical Production“, Lucie Prunier, Producer at DON'T NOD, explains how cross-project technical departments can help optimize workstreams in game development.

devcom is also proud to confirm the first 50 speakers for #ddc2024. With a line-up that includes well-known veterans as well as stage newcomers, devcom offers the ideal showcase for their insights and expertise across the entire spectrum of game development.

Further updates on talks, speakers and our program will be announced in the coming weeks. We invite all game industry professionals to join us at the devcom Developer Conference 2024!

• All previously published information about the devcom Developer Conference 2024 can be found here: www.devcom.global/ddc-2024

• The official application form for speakers at #ddc2024 is open until May 19: bit.ly/ddc2024_CfS

• The ticket store is open and offers early bird discounts until May 31: www.devcom.global/tickets

• Further information on the new Confex Center: https://koelncongress.de/en/locations/confex

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